Rotax: 12 | 86-88
1. Stadium Bend The fastest part of the circuit, a flat out right hander. The bravest drivers will only “lift off” two thirds into the turn, then straight back on to induce a slight drift into position for Reg’s Elbow. 2. Reg’s Elbow Subject to precision positioning exiting Stadium, a fast left hand sweep accelerating through to the Infield Hairpin. 3. Infield Hairpin Approaching this left hander at “Full Chat”, maximum concentration is required to brake as late as possible, position the Kart and execute this turn smoothly. A good overtaking opportunity under braking.
4. Outfield Hairpin Accelerate out of Turn 3 setting your kart up into the Outfield Hairpin, smoothness through this right hander is essential to achieve maximum speed approaching Pylon Bend. 5. Pylon Bend Kart positioning under late braking will determine how effectively Pylon Bend is executed. 6. Complex Nouvelle To drive this fast right hander correctly is determined by how well the kart is set up through Pylon Bend. A messy entry will result in low cornering speed 7. The Esses The racing line for the Esses is hugely dependent on approach and again in correct positioning through turns 5 and 6 can make this a very tricky corner. 8. Paddock Bend Accelerate out of the Esses and through Paddock Bend,onto the finish. 9. The Hamilton Straight “Aptly” named in 2009, with express permission from Lewis, this fastest part of Rye House Kart Raceway’s circuit… Smoothness and exit speed through Paddock will not only determineterminal speed into Stadium, but will offer an overtaking opportunity down the straight. The “Rush” generated from driving this section properly is why Rye House is stilldeemed the Country’s finest racing circuit.
Rotax: 12 | 79-83
Pro Kart: 20 | 65-67
Biland: 11 | 70-72 – 13 | 82-83
Awesome Track, Very fast and flowing with lots of run-off. We use the full circuit (miss out the middle twisty section) all season. Very fast start finish leading into a fast and sweeping left….then right up the hill to Christmas corner. Flowing corners coming back down the track till you get to the boot (Slowest part of the track) A left hander leading into a right….as you pass the pits on the last right hander before the start-finish. Very much a drivers track….one of my fav tracks after Buckmore park.
As you approach turn one it’s very important to get over to the left-hand side of the track. A quick dab on the brakes should slow you down enough and then turn in late, aiming to apex about mid way around the kerb. The kart should drift around the corner, and some correction may be needed. This is probably the fastest part of the track where there’s not a lot of run off area, so you don’t want to get this one wrong!
Hopefully you will have carried plenty of speed through the first corner and now it’s full speed ahead down to turn two. This corner is really made up of 3 separate turns, the first part being the slight right hander which is then followed by the tight right hander and then a slight left on the exit.
The first part should involve turning in early and then aiming for the outside edge of the track so that you are back on line for the tight right hander. The aim for this corner should be to apex late so that you can straight line the left hander and get a good run out of this corner, but watch out for people making lunges down the inside here.
At turn 3 you should be looking to apex about half way around the corner keeping in mind that you are going to need to get back across on the exit to set yourself up for turn 4. Your speed for this corner will need to be sacrificed, and you should exit the corner on the inside/middle of the track, to allow you to get a good run into turn 5 and onto the straight, using all the kerb on the exit.
Turn 6 is an awkward corner that involves sticking to the outside as you enter it and rubbing the brake whist turning. As the corner tightens slow yourself down enough to stay tight to the apex to get a good run into turn 7. Turn 6 tends to invite people to dive down the inside, but this is almost impossible to defend against, it’s often better to fall in behind them and re-overtake them as they slide wide at the apex.
Turn 7 and 8 is just a mater of making the corner as smooth as possible and trying to keep your foot buried.
Try to drift the kart around turn 9 avoiding taking too much kerb as this will upset the karts balance, the kart should then naturally drift to the outside on the exit, and there’s a short straight before you have to brake hard for turn 10.
It’s important to get a good run out of this corner in order to get good speed along the straight, but beware of the tyre wall on the exit, which will punish you if you run wide. There isn’t really any chance of overtaking here, and it’s far safer to wait for the straight.
Using the Kerbs at Bayford generally doesn’t help apart from on the exit of some of the corners. Ones to avoid are the inside kerb at turns 1, 5 and 10 as these all tend to spit the kart back out!
One of the most important things at this track is to try and be smooth and not throw the kart around too much, particularly in the infield section.
And of course if it rains then all this goes straight out the window and its just a matter of trying to face the right way!!!!!”
Rotax: 12 | 78-81
Pro Kart: 20 | 66-68
Biland: 11 | 71-72 – 13 | 83-84
Lydd is great! Back to running the way the track was intended. VERY VERY FAST! with a jump!!! at turn 4 before a sweeping turn 5 before you get onto the back straight. Gotta use the kerbs for a great lap time….but it will take it out of the kart if you do that every lap. We cut out corner 7 and go from corner 6 into corner 8 to give it a great back straight! Plenty of places to overtake.
Rotax: 12 | 84
X3o: 11 | 79
A Lap Around Clay Pigeon (by Paul Hicks)
The following is a corner by corner account of the correct way to tackle Clay Pigeon in the eyes of CLUB 100 Heavyweight driver, Paul Hicks.
Turn 1 – Billy’s Blind
Billy’s blind is a very fast downhill left, which is a nice wide-open first bend. Approach during practice flat with no need for brakes from the far right of the track for a perfect line, but during racing a more central line is required to prevent being overtaken. Turn in late to be near to the kerb at the apex. The kart will be thrown wide as you run through the bend. Try to control this so that you leave the bend about mid point of the track.
“Billy’s is a bend in which overtaking is possible from the long sweeping downhill straight before reaching the kerb, if you get better drive form the previous corner. It is safer to get into position for the next corner, which is one of the best overtaking spots on the track.”
From the fast downhill sweep of Billy’s, move across to the left-hand side of the track for a hard brake. Billy’s blind is the fastest point that a club 100 kart will travel all year into a medium speed double right-hander. The breaking point for this bend is just before the surface change. Turn in holding off the kerbs as they upset the kart, keep the kart within a kart’s width of the inside as you power round to a mid-curve apex. The final exit is wide ready for turn 3.
“This is one of those bends that you need to concentrate all the way round as overtaking is available on the entry and halfway through the corner if an entry error occurs. A common mistake is to brake late and sail past the apex leaving the door open to be retaken whilst heading for the next corner.”
Turn 3 – The Esses
The next bend is now taken almost flat as so much speed is scrubbed off at the previous corner. Approaching from full left, you will hit a slight bump, if taken correctly this set’s you up for a good run through this quick right / left hander. It is important to try and straight line between the right and left kerbs as the exit is critical. Try to be controlled on the power and do not run the kerbs as very are very vicious and will cause you problems. You must be smooth!!
“This is an important bend as the exit sets you up for sturmey straight and the hairpin, which is the main overtaking point on the track. Taking too much kerb on the exit and running onto the mud is asking to be overtaken into the hairpin. Although this is a small section of the track it could possibly be considered as the most important corner.”
Turn 4 – The hairpin
After Sturmey straight which is slightly down hill, you need to position the kart on the left hand side of the track, watching for people who have had a better exit from the esses diving up your inside. Just before reaching the marshals post you need to brake very hard before turning in. Turn in following the kerb for the first part of the corner but allow the kart to run the full width of the track on exit to keep exit speed high. Use the kerb on the exit but keep off the grass. Guide the kart from this full left position to run smoothly across to the right for the next bend.
“This bend can be taken fairly quickly as it is cambered and sucks you round. Watch out for people getting the better run through the esses and diving up your inside. If they are up your inside, concede the corner as you will only get involved in an accident and get them back at the next one.”
Turn 5 – The horseshoe
Arguably, the most difficult bend on the circuit. You approach from the full right with a slight dab on the brakes, turning into the kerb at the first apex of this box bend. Exit part one with power on and allow the kart to run to halfway across the track before turning in for part two flat out. Aim slightly off the second kerb where there is a little more grip. When exiting from part two you should not let the kart go wider than half-track as you need to be hard left for the entry to the next bend.
“It is important be very smooth through this box bend to carry speed into the next bend. By staying on the left hand side of the track from the previous bend it is possible to dive up the inside of another drive if you have had a better exit from the hairpin.”
Turn 6 – Right Hand (Symond’s Grasstrack)
This is a conventional 90° right. This bend is approached from the full left and is taken flat out. A standard turn in is needed, running close to the kerb, which is flat at the apex. Do not use the rumble strip on the outside of the track, as it is worn out and very rutted.
“This bend is not a good overtaking point. If you get a better run out of the horseshoe, do not try and pass around the outside at this corner. The natural line for the kart you are trying to pass is to run to the outside of the track leaving you with no space and in the dirt going backwards.”
Turn 7 – Top bend (Winston’s Flip)
Staying on the left hand side of the track after exiting turn 6, a slight dab on the brakes is needed to settle the kart at the marshals post before turning in just after the arrows on the track. Run round the kerb but not touching it as it upsets the kart getting onto the power halfway through at the join in the track. The fast exit takes you to the left hand side of the circuit making sure you use every bit of the track. Try not to run onto the dirt as it has become rutted over the years and can cause some interesting moments.
“This looks like a very straightforward bend but it is very easy to get wrong. It is very important to get the exit correct or you will not have the speed going into Billy’s Blind. It is possible to overtake going into turn 7 if a lesser driver has made a mistake at the Horseshoe or Symonds Grass track but can lead to accidents.”
Its now foot down, as hard as you can push the pedal, for the completion of a lap heading back down into Billy’s blind, the fastest/”fun-est” down hill kink on the club 100 calendar.